AMOS is the name given to a number of BASIC-like programming languages created for the Amiga by François Lionet, who is also known for the BASIC-like language STOS for the Atari ST and ClickPlay for the IBM PC. AMOS languages include "AMOS The Creator", "Easy AMOS" and "AMOS Professional".
This document attempts to cover all file formats defined by the AMOS software itself. File formats invented in third party software shall not be included. This is a first draft and many formats are not included.
All multi-byte integers are big-endian unless otherwise specified.
AMOS source code is normally stored in a file with the extension ".AMOS". It begins with 16 bytes of ASCII text from the following list:
Text | Tested? | Saved from which AMOS? |
---|---|---|
"AMOS Pro101V\0\0\0\0" | Yes | AMOS Professional |
"AMOS Basic V134 " | Yes | AMOS Pro, but AMOS 1.3 compatible |
"AMOS Basic V1.3 " | Yes | AMOS The Creator v1.3 |
"AMOS Basic V1.00" | Yes | AMOS The Creator v1.0 - v1.2 |
"AMOS Pro101v\0\0\0\0" | No | AMOS Professional |
"AMOS Basic v134 " | No | AMOS Pro, but AMOS 1.3 compatible |
"AMOS Basic v1.3 " | No | AMOS The Creator v1.3 |
"AMOS Basic v1.00" | No | AMOS The Creator v1.0 - v1.2 |
As you can see the upper-case "V" shows that the source code has been tested, and the lower-case "v" shows that the source code has not been tested. This refers to whether the AMOS interpreter has performed a sanity test on all lines of code, and found no syntax errors.
After the 16 byte header is a 4-byte 32-bit unsigned integer stating the number of bytes of tokenised BASIC code. This is immediately followed by the BASIC code itself, for the length given.
Finally, the 4-bytes ASCII identifier "AmBs" is given, followed by a 2-byte 16-bit unsigned integer with the number of memory banks to follow. This is followed by the banks themselves, individually sized. Each bank can either be a sprite bank, an icon bank or a regular memory bank. There is no more data in the source code file after this. If a sprite bank is given, it always occupies bank 1 and there must not be another sprite bank or regular memory bank with a bank number of 1. If an icon bank is given, it always occupies bank 2 and there must not be another icon bank or regular memory bank with a bank number of 2.
The tokenised BASIC code is a stream of tokenised lines. Each tokenised line has the following format:
AMOS considers each token as a signed 16-bit number. Token values between 0x0000 and 0x004E are special printing and have differing sizes, all others are simply a signed offset into AMOS's internal token table. The text of the token in the internal token table is what should be printed. Some of these tokens have special size rules, all others are 2 bytes in size.
Token | Type | Interpretation |
---|---|---|
0x0000 | null token | Marks the end of line. Always 2 bytes long. |
0x0006 | Variable reference e.g. Print XYZ |
|
0x000C | Label e.g. XYZ: or 190 at the start of a line | |
0x0012 | Procedure call reference e.g. XYZ["hello"] | |
0x0018 | Label reference e.g. Goto XYZ | |
0x0026 | String with double quotes e.g. "hello" |
|
0x002E | String with single quotes e.g. 'hello' | |
0x001E | Binary integer value e.g. %100101 |
|
0x0036 | Hexidecimal integer value e.g. $80FAA010 | |
0x003E | Decimal integer value e.g. 1234567890 | |
0x0046 | Floating point value e.g. 3.14 |
|
0x004E | Extension command |
|
Token | Type | Interpretation |
---|---|---|
0x064A | Rem |
Print the remark string in addition to the remark token.
|
0x0652 | Rem type 2 | |
0x023C | For |
|
0x0250 | Repeat | |
0x0268 | While | |
0x027E | Do | |
0x02BE | If | |
0x02D0 | Else | |
0x0404 | Data | |
0x0290 | Exit If |
|
0x029E | Exit | |
0x0316 | On | |
0x0376 | Procedure |
|
If you should find a procedure (0x0376) token with the "is encrypted" bit set, run this C function on the code and it will decrypt the contents of the procedure.
/* fetches a 4-byte integer in big-endian format */ #define EndGetM32(a) ((((a)[0])<<24)|(((a)[1])<<16)|(((a)[2])<<8)|((a)[3])) /* fetches a 2-byte integer in big-endian format */ #define EndGetM16(a) ((((a)[0])<<8)|((a)[1])) void decrypt_procedure(unsigned char *src) { unsigned char *line, *next, *endline; unsigned int key, key2, key3, size; /* ensure src is a pointer to a line with the PROCEDURE token on it */ if (EndGetM16(&src[2]) != 0x0376) return; /* do not operate on compiled procedures */ if (src[10] & 0x10) return; /* size+8+6 is the start of the line after ENDPROC */ size = EndGetM32(&src[4]); endline = &src[size+8+6]; line = next = &src[src[0] * 2]; /* initialise encryption keys */ key = (size << 8) | src[11]; key2 = 1; key3 = EndGetM16(&src[8]); while (line < endline) { line = next; next = &line[line[0] * 2]; /* decrypt one line */ for (line += 4; line < next;) { *line++ ^= (key >> 8) & 0xFF; *line++ ^= key & 0xFF; key += key2; key2 += key3; key = (key >> 1) | (key << 31); } } src[10] ^= 0x20; /* toggle "is encrypted" bit */ }
A sprite bank and an icon bank share very similar attributes. They define graphic data which can be drawn onscreen.
Each sprite or icon has this format:
An AMOS Memory bank is simply a named block of data. AMOS allows for 15 such banks in an AMOS program, and they can also be loaded and saved at runtime using the "Load" and "Save" commands. Each bank has a standard 20 byte header, although the "length" field in this header does not count the "name" field of this header as part of the header. Each bank can be located in "chip" memory, which is accessible to the Amiga's custom graphics and sound processors, or it can be located in "fast" memory, which is only accessible to the CPU. The header format is as follows:
The header is followed by the bank data, which is {bank length - 8} bytes long.
This bank has the name "Music" and is created with various conversion utilities shipped with AMOS. It is played back with the Music extension. See the accompanying AMOS Music file format document for more details.
This bank has the name "Amal". It contains instructions in AMOS Animation Language format. This will be described in more detail in a later draft of this document.
This bank has the name "Menu". It contains pull-down menu definitions. This will be described in more detail in a later draft of this document.
This bank has the name "Datas". It is created in AMOS using the "Reserve As Data" command, and has no specific format.
This bank has the name "Work". It is created in AMOS using the "Reserve As Work" command, and has no specific format. As a Work bank, it is not saved as part of the source code, unlike normal data banks.
This bank has the name "Asm". It contains Amiga machine code that was loaded into a bank using the "Pload" command and has no specific format (other than containing MC680x0 binary code).
This bank has the name "Pac.Pic." and is created with the Compact extension's "Pack" command. See the accompanying AMOS Pac.Pic. file format document for more details.
This bank has the name "Samples" and is created with the Sample Bank Editor shipped with AMOS. The samples can be played back with the Music extension. The format of the bank is as follows:
The format of each sample is as follows: